Turtle Geometry: The Computer as a Medium for Exploring by Harold Abelson
“Turtle Geometry: The Computer as a Medium for Exploring Mathematics” by Harold Abelson and Andrea Disessa is a groundbreaking textbook that explores the use of computers as a tool for learning and understanding geometry. Published by the MIT Press in 1981, this book utilizes the turtle as a visual representation to teach mathematical concepts in an engaging and interactive way. With a focus on computers, education, and mathematics, this text is a valuable resource for students and educators looking to enhance their understanding of geometry through innovative teaching methods. Bin B11
Turtle Geometry: The Computer as a Medium for Exploring by Harold Abelson HCDJ
The product is a textbook titled “Turtle Geometry: The Computer as a Medium for Exploring Mathematics” by Harold Abelson and Andrea Disessa. Published by MIT Press in 1986 as part of the Artificial Intelligence Series, this hardcover book explores the subject areas of computers, education, and mathematics through the use of computer science concepts. With 512 pages, this book delves into geometry and the use of the computer as a tool for mathematical exploration, making it a valuable resource for those interested in the intersection of computers and education.
Turtle Geometry: The Computer as a Medium for Exploring by Harold Abelson
Turtle Geometry: The Computer as a Medium for Exploring by Harold Abelson Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less